This allows Stellaris to still simulate the growth of resources of late game empires, but allows the system to reduce the calculations required when each empire has over 1000+ Downsides The biggest downside is variety - if not adjusted or limited, colonies could end up being limited in number of different pops. Solution? overclock the monitor to 75Hz and limit the fps on. 8 comments. A major revamp of the issues causing endgame lag has been done in the recent overhaul of patch 3. Well Idk if I'm the only one who has this experience BUT most ships 50K+ stronger when clicked accumulate stuttering, by the time they're 100K+ In early late game clicking them causes astronomical lag/stuttering but quickly deselecting the lagfleet the game goes back to being smoothe af, no lag. Running out of RAM or running low can cause a sudden unexpected slowdown late game even when no fights are taking place. The freezes get longer until every freeze there the program doesnt even respond in time for. The lag is also inconsistent between saves. Lag comes from a number of sources; some of them can be alleviated with mods and others can't. So I removed almost every species trait from the game. But even on 800 star systems (and I have a BEEFY machine) , there's something about it that causes severe mid-late game lag. McFishTheFish • 2 mo. 25)Getting a bit tired of people stating this. . Lol its like Moo all over again. that is a lot of calculations it has to do. HealMySoulPlz •. 9 - GTX960) OFC on my old Q6600 @2. A few years ago I stopped playing because of an issue with the clausewitz engine and single processor load limitations at every date tick, which was making progression in a large galaxy impossible after a certain date - meaning that even at max speed it took forever to move forward in time from the calculation loads of all trade. Logic Growth Scaling - 1In this (short) video essay I explore the final, hidden crisis in Stellaris. 4 game version? Yep, been dealing with this as well (modded to elaborate). Subscribe to downloadAI Game Performance Optimisation Fix 3. The most helpful thing is to play with smaller galaxies. Small map has helped late game lag for me. New comments cannot be posted and votes cannot be cast. Game Version: 3. Perhaps they try and find optimal routes more than they should? Whatever the case, it seems all but certain that gateways are the cause of the extreme late game stutters in 2. So I can't seem to get into the late game to see how bad the lag is. Logic Growth Scaling – 1. and i can only close the game with task manager. Turns out, it's because of more free jobs! 2. Calculating and comparing weights for both jobs: the job you are looking for and the job the current employed pop. 5 seconds for every 1 day, starting late mid to late game. For the love of god, stop adding features that slow down the game more and more until you fix late game lag. Also don't make HUGE sectors. What you want is. The freezes get longer until every freeze there the program doesnt even respond in time for. Please find more details below. I was getting really tired of in-game lag on my 6-year old computer. Either I am extremely lucky (extremely unlikely) and the vanilla game actually is crashing often late game or OP is running mods that can't handle late game too well. Sports. #4. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. ago. It's the exact same problem, only starting 25-50 years later and the performance issues still prevent games from being playable past the mid game stages. The calculation uses multiplication whenever it's possible. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. 3 beta patch but it doesn't seem to play any better than the 2. 1. I'm fairly sure some of the pieces in your PC didn't even exist when Stellaris was launched, this game (HoI4 late game as well, and CK3 late game) has one of the worst optimizations in the world. 5 seconds, then lag for . I love Stellaris, it's one of the best space 4X games I've ever played but since the Megacorps update the end game has become unplayable for a large portion of the player base. Apparently, the problem is caused by trade collection and trade protection being calculated every day instead of something more sensible like monthly (if you hover over the window displaying your trade routes, you can see the numbers changing daily). Also had's mod won't reduce unemployment in end-game, which itself can lag up the game some, no matter what. And when you enter a hyperlane, the fleet's location changes to "in FTL". Your. It's not the ship models being rendered that contributes to lag. I honestly don't know how Paradox is going to solve this; every time it improves the AI the late-game lag problem gets worse, and the. Fubarp • 2 yr. 6 playthrough in the new patch, the game got catastrophically slow. Stellaris isn't optimized for multicore. But there is a simple fix to this: Most of the lag is created by the calculation of pop jobs and trade routes which is made every day. sgagnon • 5 yr. 2. The biggest remaining late game Performance killer is caused by free jobs. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. As it stands, I absolutely love this game - especially with mods to help round out or add to aspects of it. Lategame lag unbearable. So basically, in order to speed up the game, lower them number of pops, get a better CPU, or both. 2. There are currently no buildings in Stellaris (except FE buildings) that produce stuff without generating jobs. I really would appreciate if someone could help me to reduce the lag. This would be easier to calculate because its just a simple set of numbers being. 0 I'd have no lag at all when opening the species page. If you have something like that, breaking a big sector into smaller sectors is recommended until it gets patched. 6 playthrough in the new patch, the game got catastrophically slow. however the start was always decently smooth. The late-game lag in Stellaris since the patch is significantly worse than in other Paradox games. Is there a way to have large maps without late game lag? I'm not too sure of how it works but I got a feeling that the number of habitable planets in the galaxy are a contributor to it. I use a i7-6700 @ 4. Like seriously, its been what? YEARS after release and I've YET to freaking finish ANY of the games I startup in because either the game lags to high heaven to hte point where I've YET to even experience a crisis in the game despite having a gaming rig that should play MOST modern games easy. If you conquered the galaxy, then removed all sectors, then FPS increased by like 300%. Yeah it is a Federation Fleet, but its one I made and it only has 20ships. In general performance slows down a good bit after 2375, so if you stick with default, you may never actually see endgame because you quit after it slows down. Performance is also improved proportionately. I'm getting sudden lag in the late game. ago. Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. Aside from lowering habitable planets and galaxy size I have found the biggest improvement to be turning off gateways, wormholes, and the lcluster. Apr 19, 2021. Having a dozen of such fleets also makes fleet manager borderline unusable. That's just how the game works, PDX tried to work around it by significantly reducing pop count but it only does so much. 7 update, but when I loaded a late-game 2. Fix. The early game is fine. I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. This is a representation of time internal. 8GHz should be good enough to handle early to mid-game. To this end, I'd like to make a Stellaris save file that is really laggy and measure the performance improvement. Open task manager and change the CPU view to logical processors. So after taking a break from stellaris (2. it mostly struck when the game had gone to long which was pretty common for me because i like long games. Stellaris is not a static game; it is ever-evolving, and every DLC release adds more complexity. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. Late game lag is associated with the calculations of population attributes and I have noticed some lag rates associated with mercenary fleet reinforcements. No fix I am afraid unless you are a gestalt. Those last 3 are the most important settings. . 1. i was really looking forward to this update and the performance improvements but it. I know the pop numbers sim from civs causes the hella lag. the main reason for lag in end game is the internal ai trying to calculate too much stuff. Compard to mid-game that is - not compared to pre 2. #1 Razorblade May 13, 2022 @ 12:31pm There's only so much that can be done. Forget late-game tech, what Stellaris needs is late-game story pack content. I have a high end gaming computer and the interface is responsive, but the fastest time setting has slowed down all the way to 1 day per 2 seconds. Showing 1 - 2 of 2 comments. I already had the standard Stellaris late-game lag, but under 2. Kill them all, to free your cpu. 1. I have a pretty good PC that runs the game fine even by late game, but I've noticed that having a very large number of ships selected, even if only in 10 or so distinct fleets. 3. I can run the game well enough into late game on small galaxies with my 9-year-old i5 2500k. 6 playthrough in the new patch, the game got catastrophically slow. Showing 1 - 2 of 2 comments. 3. Close all the outliner sections. My 'good PC' can't handle the late game anymore. 3. And at 32-bit it can adress up to 4GB. Aug 16, 2021. Add a Comment. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. < 1 2 > Showing 1 - 15 of 29 comments Viper217 Nov 16, 2020 @ 6:47pm It's gonna depend on your comp specs of course somewhat, but yes late game is. Advertisement Coins. it's a coding problem. If you have a problem PM a moderator. ) Dormant Gates should be dropped to 0 2. Did the release of the recent patches, fix the lag problems of late game, or are they still a big problem? Advertisement Coins. it tends to happen late-game). 3. When the open beta branch goes live, you can opt-in to the beta by right-clicking Stellaris, click Properties, Beta tab, and choose “Stellaris_test” from the drop. The overlay might have an FPS limiter. I also hope that theyre adding more. level 1. otherwise, no. 7 was the worst time of the game. 3. 4 the same game is a slideshow, but Q6600 is less that the current minimun requeriment for stellaris. I was just worried that I had something wrong with it. There are. The biggest fleet I have is like 8K, and the whole galaxy still hasn't been taken, but my computer slows down so much. Turning down galaxy size helps a ton with performance. The engine stellaris runs in only uses 1 cpu core, like all pdx games. The control panel pops up soon as the game loads, do NOT close it because many settings can only be changed right at game start. Not. Limit the FPS to obtain the "no-tearing" effect without the lag. Infinity's mod automatically merges species together and keep the count low (because guess what, even without xeno-compatibility you're gonna have 100+ species in. Infinity's late game performance mod introduced many tweaks in the game. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. 2 to 2. Reply. I use mods, myself, but I understand that the game is not optimized for mods. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Play on smaller galaxy sizes. Currently Im playing on a 1000 system game and Im on the year 2400. Almost all the galaxy is colonized and lots of stuff is happening. Stellaris is a rare gem in the pile of greed-powered-micro transactions full-half broken excuses for games…PDX have set the bar rly high how to maintain and expand their titles. Less habitable worls means less pops overall, which in turn means less lag. And those were long, meaning 1-3 secs, lags, not in late game. Stellaris Real-time strategy Strategy video game Gaming. Set habitable planets to the lowest. 0 to now) I started a new game, but noticed that every in game "day" that goes by, I get a micro lag or stutter, (It's like I have 10fps when I'm playing at 200 with vsync disabled) This is really annoying as you can imagine, and I wouldn't want to see how this looks after the 200 year mark lol. Specs: i9 9900k Cpu, 2080ti gpu, 32 GB Ram, SSD. So after the Utopia/1. I never experienced such stuttering before. Fixing late-game lag. Duder Apr 8 @ 5:27pm. (I5 k6600@3. Chazman_89 • 4 min. The answer is simply none. Mar 30, 2020. PDX, please, commit to some form of fix for late-game lag. It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. 5 and setting galaxy size to *small*. Game is paused during demo, outliner sections are collapsed and outliner update rate is. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. This should be standard in any player, sorry Gamer™ toolbox. 3 beta patch but it doesn't seem to play any better than the 2. I don't have any good ideas, but there are a few things you could try which might have an impact:Last edited by Malaficus Shaikan ; Aug 25, 2018 @ 6:53am. 25x , playing on smaller galaxy sizes, and tweaking the pop growth curve settings to make pop growth slower. But i played this game again after 2 years and spent a lot on DLC. ago. 2x and 3x still have some micro stutters, but normal is as good as it's been for some time. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. ago. Apparently late game lag isn’t caused by lots of pops, it’s caused by. I consider myself a bit of an avid player to Stellaris, and while no where near as devout as some people here on the forum, I've considered Paradox a pretty cool company to look for interesting games since Majesty, the original. The objective behind the changes introduced in the 3. The game doesn't lag at all, the problem is just that the actual game speed doesn't change no matter what we set it to. 909 1. Fewer empires = fewer calculations. Recently, two friends and I have found the time to play Stellaris multiplayer together – unfortunately, this has been extremely problematic. 3. It seems to clear up the issue for a while, then it slowly returns the longer the game is running. •. 3. So I’ve played about 10-12 games now late into 2500-2600. otherwise, no. i know that, i was just saying that that was the only change on my system between earlier 2. It starts incredibly fast but after 30 years or so, the game is so slow on fastest game speed, takes a second for a day almost. Also don't make HUGE sectors. – Flater Feb 12, 2020 at 1:22 1 Late game lag is horrible. Meaning your sweet 8 core processor works 8. Looking at Ryzen Master it seems like Stellaris uses multiple cores whenever it does the calculations at the end of each month and still, 4. #3. . 6 to 45 FPS. Any thoughts?My late game in 2450 plays like fast on the fastest setting, and my processor is maxed out at that point. When your late game becomes '15 seconds to pass a day', something is wrong because you would very likely give up instead of finishing it. 5 seconds and lag again for . use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. The way you fix the lag is by going to steam, right-clicking the game, selecting “properties”, and disabling “game theatre” and “steam overlay”. Mid-game, the timer starts to slow down, but by late game, even on fastest speed, the time will be a day a second max, versus five days a second on fastest. 6. For quire a few reasons: 1. -Having your fleet simply selected definitely causes a massive late game slowdown, so refrain from that. I would suggest making a 800 star map with 2-3 less AI and see how it reduces lag. Activate gateways in-game. On medium late game is tolerable, but still slow. Certain systems, (ones with tons of pops) still might lag a little, but significantly less so that when unmerged. RULE 5: A photo of a tweet proving this is true. Bought Leviathans and Utopia, booted the game up on my desktop after having put it down for a long time, and right from the start the game will drop frames every minute. Some of the causes of fleet selection lag, and how to deal with them. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. I'm upgrading my PC and want to benchmark how much it improves Stellaris performance, especially in the late game. 0 to reduce the number of pops in a game and to reduce pop growth which were the main causes of lag, so isn't really as noticeable anymore if you keep the pop growth settings unchanged and number of AI empires not in excessive levels. You can play logged in to Steam and not logged in to Paradox and it should be fine (as fine as you can be in a huge 1000+ stars galaxy). For example, selecting a 6/7 battleship fleet deep in hostile territory, or simply owning one and opening. I found the Yuht precursor relic that gives colony ships +1 pop. I have to pause the game to issue fleet orders and such. Originally posted by mrdevin: it happends random it can happen ad the menu or ad the start of a game or even 20 mins into a game. FPS increases but there is every 3 seconds something like 2 sec "freeze" Deeper into the game it gets worse and worse. Now the thing with all modding, such as Skyrim, Stellaris, Fallout is testing. Otherwise id say go for a first if their kind start and let the primitives get to space age, that significantly turns down the lag until later. ago. Late game for Paradox games have always been a troublesome period of play, but in Stellaris it is especially unbearable. Intended to counter late game lag by reducing the total number of pops in the game, the rework imposes a penalty on new pop growth which increases based on total pops in the empire. Late game lag. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?This and the overall late game AI lag. Reply reply Home; Popular; TOPICS. The mod gets the AI under control without affecting the gameplay of players and almost not affecting (as much as possible). Is there anyway to fix late game lag, from what I've heard its CPU heavy, I have a Ryzen 5 3600, I play in about medium galaxy w 12 AI, 3-4 Advance AI, 3-5 Fallen Empire, 5 Marauder Empire. Pathfinding of ships costs a lot of performance though, even if they aren't. But that specific fleet out of all of my fleets is the one that causes my game to lag if I click it, so I just deleted it. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. 2. 2 - It seems like the devs had a problem with words being able to generate pops linearly into the late game allowing you to quickly fill up many worlds with the overflow of your entire empire backing you up. All of the updates and improvements are incredible, but the performance burden is just becoming too much - especially for such an old title. RULE 5: A photo of a tweet proving this is true. Late game stellaris is a chaotic place, full of lag. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. Jump to latest Follow Reply. 0 logarithmic to keep biological competitive with machines, but then a healthy scaling bonus like 0. 3. In fact DWU generally runs worse than Stellaris for the same amount of stars in a galaxy. I believe this is what causes the lag, as in recent games I now take the time to clean the fleet manager every once in a while (it is a real hassle to delete empty "New Fleet") and this has significantly reduced the late game lag that I had. So, yeah. You can also set tech cost to 0. Before the crisis hits, 2. I've tried several things I've found over the internet regarding this, like disabling V-sync and logging off the PDX. Very easy to validate on your PC. So POP count keeps going up and up. Report. Obviously xeno-compatibility would also compound on top of this. But now I am using Geforce Now, it should be running as well as a modern console at least, and usually runs fine. Sports. Fewer empires = fewer calculations. Even with 2 games running at once, stellaris being the larger of the two, it still only caps out at 30% mem usage so its not the hardware. PDX, please, commit to some form of fix for late-game lag. 2's performance is at all times worse then previous versions. 2 is to play the beta patch, which can also be accessed through steam properties under the updates tab (select stellaris test under what beta patch version). Lag is caused mostly by pops and pops calculations. Stellaris: Bug Reports. At least it isn't my system. The AI for what is worth, does the same, adding to this pile greatly. Define late game. Premium Powerups Explore Gaming. i5 12600k CPU/3070 GPU/32GB DDR4 RAM/Normal M. Mr. Hopefully Paradox will require all mods to be distributed zipped at some point. Any Portrait Mod. No one's CPU is. , there is a bug in the current version which causes several second freezes during AI colonial wars, but a mild version of that bug could manifest itself as more of a lag on fast systems). the fastest supercomputer on the planet could not run this game smoothly. Stellaris late game lag when selecting any ship please help. 5 seconds for the loop executions, then it'll run smooth for another . It's gonna depend on your comp specs of course somewhat, but yes late game is significantly better than it was. I have been seeing quite a few posts with people saying that they have no lag late game, even with slower systems and larger galaxy sizes. Some conflict there causes the lag. Anything to reduce lag or speed up mid- to late game Question I noticed the 3. Turning Gateways/wormholes down or off can help, per what evilgenius said. Measures to reduce the lag can be to turn off xeno compatibility which will reduce the variety of pops in the galaxy which in turn cause lag due to the extra calculation done by the engine. i have no mods installed and have verified cache it happens no matter what game speed i use. But its a pop thing even though lately its a lot better. So POP count keeps going up and up. That may just be a failure of my recall, and i hope someone else will have a good answer for you. Late game lag aside, this is a separate issue that happens right from the beginning. Problem iwth that is, by the end game, species because absolutely unmenagable. There is no reason to play this game otherwise. population before lagg starts. Disabling Xeno-Compatibility is a big one. Freud Apr 14, 2017 @ 1:50pm. Archived post. The amount of ships seems to be irrelevant, only the fleet power number contributes to the lag. Extended stellaris traditions, !expanded Starbase!. I got a i5 6600k ~ 4,4Ghz + 980ti. Stellaris uses only one core and isn't multi-level enabled. The next update will reduce the pop count by about 40% so should improve the performance late game. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. I already had the standard Stellaris late-game lag, but under 2. This should be standard in any player, sorry Gamer™ toolbox. They put in an option in the pre game settings to just disable that perk. Description. The problem is fairly regular for me in the late game. I really would appreciate if someone could help. 1. Granted, I always play huge galaxies that end up with lots of empires. These are also important for improving late game performance by slowing pop growth. Just search for that stuff on steam; there are lots of options. Although it's caused by pop numbers, I've found that disabling the Steam overlay helps significantly. No Advanced Starts, the same problem as with the difficulty settings. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. The real lategame issue isn't "Too few pops", it's "Too many jobs". 2 is about half as fast (twice as bad) as previous versions. With zero min/maxing the tech tree should not be completed within 120 years, and the 'late game' economy should not result in. 5 habitable planets (I don't like playing with any more than that because of micromanagement). Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. I already had the standard Stellaris late-game lag, but under 2. Even though combat is basic but so is pretty much everything in Stellaris lol . The longer I play Stellaris, the more micro-lag i accumulate . if it's a new problem it's probably a driver update or windows update that broke something since you said you play without mods. Claims by the gaming community who play stellaris, after reading the game requirements here on Steam (i-5 3470k) I am having doubts on hyperthreading This causes me pain and suffering, so. Deciding how you prepare for the end-game crisis can determine your goals for the late game. You can tie the FPS to the refresh rate but double it or half it. 3 update improved game performance a lot, couldn’t keep up at fastest for the first 50-100 years of the game but now there’s so much lag and it constantly freezes for a few seconds it takes forever to get anywhere in the game. I have lag, but really no worse than other games like this like Distant Worlds. I would compare it to a scalpel approach: you excise out certain mechanics from the game to reduce the lag. e. Being a beta there are some issues, but performance is WAY better than anything between 2. 5. 2, the maximum number of pops a planet can house was 25, and these planets were rare. I've found that for some ungodly reason, science ships lag the game more than any generic late-game lag I've seen. Also, the late game can be the part of the game when you challenge the fallen empires, if you haven't done so already. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red,. #16. Late game lag. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red, depending. Population is what causes game lag with how many calculations that run around them. , and factions the galaxy got the better performance gets. This is caused by high pop counts, among other things. Constantly opening/closing menus will slow down the game. What PC do you have now? Stellaris is a resident sleeper when it comes to using full potential of your hardware resources. Seems to get truly bad after about. Originally posted by Elitewrecker PT: 2500 is the default game end date. The primary factor in late-game lag is the total number of pops and the number of different species and sub-species in the galaxy that the game has to run calculations for each month. Mid-game, the timer starts to slow down, but by late game, even on fastest speed, the time will be a day a second max, versus five days a. Try a no bypass run on a barred spiral. It is called late game lag for a reason. Set habitable planets to the lowest. if the console hardware can't deal with it, the console version could simply ship with smaller galaxy settings that would keep the game within the limits of the hardware. I upgraded to a Ryzen 5 3600 a few months ago and since then even late game lag hasn't really been a problem. Whaaaaat the ♥♥♥♥. Your. There is the "ScanLine Sync" option to play with. But Late game it could be up to 5 or even 10 tims longer. Tree Diagram May 14, 2016 @ 6:22pm. ) Hyperlanes should be at the absolute minimum 3. which show the pop's reaction to transitions between some states. There is no consumer CPU out there yet that can handle the largest maps on default settings without any late game slowdown. Hi, folks! I have a 12900k processor with liquid cooling, and even THEN I find that late game pop lag to be unacceptable, and that a setting that defaults to "on"(that is unchangeable mid game) that nerfs pop growth into the dirt after 1-2k, is completely unacceptable. 3 which brought major late game slowdown to my game for the first time. Can anybody confirm that hayperlane only games run better late game, due to lessc laculations being made? I have a good rig but tons of mods, currently I can not play more than 600 stars, without considerable slowdown in late game.